.. M2TWEOP faq M2TWEOP FAQ ================================= This is a list of Frequently Asked Questions about M2TWEOP. Feel free to suggest new entries in our discord! -------------------------------------------- .. glossary:: *Where can I download M2TWEOP?* The latest version of M2TWEOP is located on the "Releases" tab of the M2TWEOP github, here: https://github.com/youneuoy/M2TWEOP-library/releases. You need to download the archive with the word "M2TWEOP" in the title and the extension '.zip' (e.g M2TWEOP-beta-2.14.zip) *How do I install M2TWEOP?* Just unpack the downloaded archive into the folder with your modification. *I installed M2TWEOP. How can I run a modification using it?* Run `M2TWEOPGUI.exe` and hit 'Run Mod'. *I heard that M2TWEOP allows you to write plugins in the lua programming language. How to do it?* Read https://youneuoy.github.io/M2TWEOP-library/_static/LuaLib/index.html or watch a tutorial here: https://youtu.be/hUvbcz8i7Wk *How can I prevent users from running my mod without having EOP enabled?* You should run the M2TWEOP launcher, check the "Block modification launch without EOP" parameter in the settings ("game" submenu). Next, you should replace all "type" fields in your "export_descr_unit.txt" file with "eopOnlyType". After that, your mod will not work unless the user launches it with EOP. *How can I use M2TWEOP and ReShade together?* 1. Delete d3d9.dll in Medieval 2 folder if you have one there already 2. Install ReShade like normal 3. Rename d3d9.dll in Medieval 2 folder added by ReShade to dxgi.dll 4. Run mod via M2TWEOP like normal *How can I open the M2TWEOP Console, Reload the Script or use the Map Viewer?* * CTRL+~ = Open Console * CTRL+9+1 = Reloads `luaPluginScript.lua` * ALT+~ = Open EOP Map Viewer *How can I convert a non-EOP save to an EOP save?* 1. Make a copy of your save 2. Rename the copy to **M2TWEOPTEMPgameSaveDONTTOUCHTHISFILE.sav** (Make sure it ends in .sav and the file type is .sav) 3. Compress it into a .zip archive 4. Rename the .zip archive to something like *Bree.sav* (Make sure it ends in .sav and the file type is .sav) *Does the mod increase the faction limit?* No. Removing the faction limit is complicated and will be extremely time consuming. It's not as simple as just changing the value. Perhaps in the future. *What's the best way to write and debug EOP Lua scripts?* We suggest you use `Visual Studio Code `_ and the following `extension `_ because it enables linting, Intellisense and inline documentation for each EOP function. --------------------------------------------